Incluye, como entrada tipo Publicación, siguiendo estilo APA 5th, IEEE o cualquier otro normalizado que se utilice ampliamente en el campo de investigación del grupo, las publicaciones más significativas del Grupo de Investigación en donde al menos uno de los autores firme como profesor-investigador UNIR. Por favor, incluye enlace a la publicación y, si es posible, al DOI asociado. Entre 6 y 10 publicaciones deberían ser suficientes.

En esta introducción, expondrás el enfoque de publicación que tiene tu Grupo de Investigación, y un resumen significativo que permita entender el hilo racional y los objetivos, brevemente.

Esta sección no pretende ser un repositorio, sino un escaparate para resaltar lo más significativo. Recomendamos utilizar http://www.researchgate.net/, como plataforma para centralizar de manera exhaustiva las publicaciones del Grupo de Investigación.

Publicaciones

A transversal analysis of different learning design approaches

Vignollet, L., Ferraris, C., Martel, C., & Burgos, D. (2010). A transversal analysis of different learning design approaches. Journal of Interactive Media in Education, 2008(2), Art-24. Abstract The goal of the ICALT workshop «Comparing Educational Modelling* Languages on a Case Study» was to compare different Learning Design approaches. Various teams were asked to design and […]

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Building adaptive game-based learning resources: The integration of IMS Learning Design and

Burgos, D., Moreno-Ger, P., Sierra, J. L., Fernández-Manjón, B., Specht, M., & Koper, R. (2008). Building adaptive game-based learning resources: The integration of IMS Learning Design and< e-Adventure>. Simulation & gaming. Abstract IMS Learning Design (IMS-LD) is a specification to create units of learning (UoLs), which express a certain pedagogical model or strategy (e.g., adaptive […]

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A game-based adaptive unit of learning with IMS learning design and

Moreno-Ger, P., Burgos, D., Sierra, J. L., & Manjón, B. F. (2007). A game-based adaptive unit of learning with IMS learning design and< e-Adventure>. Creating New Learning Experiences on a Global Scale, 247-261. Abstract In this pa per we illustrate how to conceive, implement and play adaptive Units of Learning (UoLs) that embed educational videogames. […]

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Creating by Reusing Learning Design Solutions

Hernández-Leo, D., Harrer, A., Dodero, J. M., Asensio-Pérez, J., & Burgos, D. (2006). Creating by reusing Learning Design solutions. Abstract The widespread adoption of IMS Learning Design (LD) specification supporting actual educational practice largely depends on the fulfillment of an important requirement: teachers should be able to create their own Units of Learning (UoLs). Many […]

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Facilitating participation: From the EML web site to the Learning Network for Learning Design

Hummel, H. G., Tattersall, C., Burgos, D., Brouns, F., Kurvers, H., & Koper, R. (2005). Facilitating participation: From the EML web site to the Learning Network for Learning Design. Interactive Learning Environments, 13(1-2), 55-69. Abstract This article investigates conditions for increasing active participation in on-line communities. As a case study, we use three generations of […]

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Specification, authoring and prototyping of personalised workplace learning solutions

Dolog, P., Kravcik, M., Cristea, A., Burgos, D., Bra, P., Ceri, S., … & Tattersall, C. (2007). Specification, authoring and prototyping of personalised workplace learning solutions. International Journal of Learning Technology, 3(3), 286-308. Abstract The main goal of this document is to survey the existing approaches for the authoring and engineering of personalisation and adaptation […]

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Can IMS Learning Design be used to model computer-based educational games?

Burgos, D., Tattersall, C., & Koper, R. (2006). Can IMS Learning Design be used to model computer-based educational games?. Abstract IMS Learning Design (IMS LD, 2003) is a pedagogically expressive specification to model Units of Learning (UoL). IMS LD’s generality implies that it should also be capable of modelling computer-based educational games. Issues on synchronization, […]

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Does an interface with less assistance provoke more thoughtful behavior?

Van Nimwegen, C., Van Oostendorp, H., Burgos, D., & Koper, R. (2006, June). Does an interface with less assistance provoke more thoughtful behavior?. In Proceedings of the 7th international conference on Learning sciences (pp. 785-791). International Society of the Learning Sciences. Abstract This paper investigates effects of interface style and cognitive style on problem solving […]

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Transformational Techniques for Model-Driven Authoring of Learning Designs

Dodero, J. M., Tattersall, C., Burgos, D., & Koper, R. (2008). Transformational techniques for model-driven authoring of learning designs. Advances in Web Based Learning–ICWL 2007, 230-241.   Abstract Diverse authoring approaches and tools have been designed to assist the creation of units of learning compliant to current learning technology specifications. Although visual and pattern-based editors […]

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Practical pedagogical uses of IMS Learning Design’s Level B

Burgos, D., & Koper, R. (2005). Practical pedagogical uses of IMS Learning Design’s Level B. Abstract One of the main concerns while making lesson plans in IMS Learning Design is how to model practical pedagogical actual scenarios in IMS Learning Design, and how IMS Learning Design can help to move real lesson plans, fully focused […]

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Representation of Coordination Mechanisms in IMS Learning Design to Support Group-based Learning

Miao, Y., Burgos, D., Griffiths, D., & Koper, R. (2007). Representation of Coordination Mechanisms in IMS Learning Design to Support Group-based Learning. Abstract Group interaction has to be meticulously designed to foster an effective and efficient collaborative learning. IMS LD can be used to represent group interaction formally and then the formal model can be […]

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Game-based learning and the role of feedback. A case study

Burgos, D., Van Nimwegen, C., Van Oostendorp, H., & Koper, R. (2007). Game-based learning and the role of feedback. A case study.   Abstract Educational electronic games and simulations (or simply educational eGames) engage players. They are attractive to awake and keep the focus of a user, and are useful for learning while covering learning […]

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