Re-Purposing Existing Generic Games
Burgos, D., Tattersall, C., & Koper, R. (2007). Re-purposing existing generic games and simulations for e-learning. Special issue on Education and pedagogy with Learning objects and Learning designs. Computers in Human Behavior, 23 (6), 2656-2667 This paper shows how commercial, traditional and non-educational games, played by non-academic users or students, can be easily re-used on an educational context. The paper takes the angle of an author of learning resources who needs to connect with end-users inside a social network of virtual community, so that they play the eGame.
- DOI: 10.1016/j.chb.2006.08.002
- ISSN: 0747-5632
- Impact Factor: 2.067. 5-year Impact Factor: 2.489
- Ranking Ranking (2012): Q1
- View at Research Gate