Re-Purposing Existing Generic Games

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Burgos, D., Tattersall, C., & Koper, R. (2007). Re-purposing existing generic games and simulations for e-learning. Special issue on Education and pedagogy with Learning objects and Learning designs. Computers in Human Behavior, 23 (6), 2656-2667

This paper shows how commercial, traditional and non-educational games, played by non-academic users or students, can be easily re-used on an educational context. The paper takes the angle of an author of learning resources who needs to connect with end-users inside a social network of virtual community, so that they play the eGame.

  • DOI: 10.1016/j.chb.2006.08.002
  • ISSN: 0747-5632
  • Impact Factor: 2.067. 5-year Impact Factor: 2.489
  • Ranking Ranking (2012): Q1
  • View at Research Gate