UNIR iTED team produces a number of publications along the year, many of them out of their public and private projects, some of them out of personal research interests, related to the core. Every publication is indexed by SCI, SSCI, Scopus, Inspec, etc., in refered journals, and in books. The team is quite hectic, including special issues and collaborations Worldwide.

This website is not meant to become a repository for these publications. For a thorough list, please visit http://www.researchgate.net/, as a main hub.

Releases

Step by step. How to install CopperCore, how to publish and run a UoL

Burgos, D. (2004). Step by step. How to install CopperCore, how to publish and run a UoL. Abstract Through these four documents the full installation process of CopperCore is described in detailed. Step by step, and full supported with screenshots, it’s shown how to install Cc, how to publish a UoL with Cc and Clicc, […]

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Engaging the community in multidisciplinary TEL research: A case-study from networking in Europe

Camilleri, A. F., Barak, N., Burgos, D., & Ullmann, T. D. (2010). Engaging the community in multidisciplinary TEL research: A case-study from networking in Europe. Abstract The STELLAR Network of Excellence was launched in February 2009 with the explicit intention of Sustaining Large Scale Multi-Disciplinary Research in Technology Enhanced Learning. So as to support this […]

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Games-Based Learning, Destination Feedback and Adaptation: A Case Study of an Educational Planning Simulation

Burgos, D., & van Nimwegen, C. (2009). Games-Based Learning, Destination Feedback and Adaptation: A Case Study of an Educational Planning Simulation. T. Connolly, M. Stansfield, & L. Boyle, Games-based learning advancement for multi-sensory human. techniques and effective practices. Abstract Serious games are suitable for learning. They are a good environment for improving the learning experience. […]

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Virtual communities, research groups and projects on IMS Learning Design. State of the art, key fa ctors and forthcoming challenges

Burgos, D., & Koper, R. (2005). Virtual communities, research groups and projects on IMS Learning Design. State of the art, key factors and forthcoming challenges. Abstract We carry out a report showing the state of the art about virtual communities, research groups and projects focused on the e-learning specification IMS Learning Design or directly related […]

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An authoring tool of multimedia didactic content for a collaborative e- learning environment in minimally invasive surgery

Sánchez-González, P., Fernández, Á., Oropesa, I., Noguera, J., Sánchez-Margallo, F. M., Burgos, D., & Gómez, E. (2011). Herramienta de autoría de contenidos didácticos  multimedia para entorno de formación colaborativo en Cirugía de Mínima Invasión. RED. Revista de Educación a Distancia, (28), 1-9. Abstract TELMA is a training environment based on e-learning technologies that aims at […]

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Herramientas y proyectos para el aprendizaje y su evaluación en un entorno virtual: un reto para la investigación educativa

Burgos, Daniel. “Herramientas y proyectos para el aprendizaje y su evaluación en un entorno virtual: un reto para la investigación educativa.” (2006). Abstract Presentation made at the first congress on virtual learning environments and educational technology research in Andalucía, Spain File: //research.unir.net/danielburgos/wp-content/uploads/sites/107/2015/10/BURGOSDaniel_CadizUniversity_20-21Sept06_ToSend.pdf Link: http://lnx-hrl-075v.web.pwo.ou.nl/handle/1820/756

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Normas de usabilidad de sitios web. Pautas de aplicación

Burgos, D., & Ruiz-Mezcua, B. (2003). Normas de usabilidad de sitios web. Pautas de aplicación. Abstract En este artículo presentamos una serie de normas básicas a seguir, y las pautas de aplicación relacionadas, con el objetivo de un manejo eficaz y eficiente de sitios web Las normas finalmente seleccionadas han resultado del fruto del trabajo […]

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Practical and pedagogical issues for teacher adoption of IMS learning design standards in Moodle LMS

Berggren, A., Burgos, D., Fontana, J. M., Hinkelman, D., Hung, V., Hursh, A., & Tielemans, G. (2010). Practical and pedagogical issues for teacher adoption of IMS learning design standards in Moodle LMS. Journal of Interactive Media in Education, 2005(1), Art-3. Abstract Integrating the specifications and tools for IMS-Learning Design (IMS, 2003) into Moodle (Moodle, 2003), […]

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How to represent adaptation in e-learning with IMS learning design

Burgos, D., Tattersall, C., & Koper, R. (2007). How to represent adaptation in e-learning with IMS learning design. Interactive Learning Environments, 15(2), 161-170. Abstract Adaptation in e-learning has been an important research topic for the last few decades in computer-based education. In adaptivity the behaviour of the user triggers some actions in the system that […]

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Educational game design for online education

Moreno-Ger, P., Burgos, D., Martínez-Ortiz, I., Sierra, J. L., & Fernández-Manjón, B. (2008). Educational game design for online education. Computers in Human Behavior, 24(6), 2530-2540. Abstract The use of educational games in learning environments is an increasingly relevant trend. The motivational and immersive traits of game-based learning have been deeply studied in the literature, but […]

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Representing adaptive eLearning strategies in IMS Learning Design

Burgos, D., Tattersall, C., & Koper, E. J. R. (2006). Representing adaptive eLearning strategies in IMS Learning Design. In R. Koper & K. Stefanov (Eds.), Proceedings of the International Workshop in Learning Networks for Lifelong Competence Development (pp. 54-60). March, 30-31, 2006, Sofia, Bulgaria: TENCompetence Conference. Abstract For almost three decades the concept of adaptation […]

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Digital Games in eLearning Environments Current Uses and Emerging Trends

Moreno-Ger, P., Burgos, D., & Torrente, J. (2009). Digital Games in eLearning Environments Current Uses and Emerging Trends. Simulation & Gaming, 40(5), 669-687. Abstract The notion of using games in education is as old as games themselves. In addition, the massive market opened by the digital games industry has caused great interest regarding their specific […]

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